Just some points to remember. Attention here firstly the type of your group/team. I get accustomed to 2FS, 1SS and 2FA, 1LR. The healing matters much. QS is the powerful one which can ensure your blood and breath, one more protecting wish when encountered with Abomination as a plus, while XD serves just as a healer. The shield of MS comes in hand in the case of critical situation, especially when you draw up many monsters. SM totem will bring you 101 hurt and 77 agility, including hero, which can upgrade your efficiency as possible as it can.
The combination of 2FS and 1SS will ensure the best export of AOE, at a considerable amount. Ice spell is a prerequisite of AOE. Make sure of the runaway of your stance, while giving up your widely resistance, if not, you will confront with the situation of no healing. Breaking the ice in YX means FQ in T6.
As for the second combination, we favor its monster in the breaking of YX. The slow and sluggish resistance will summon many junior ones. LR, as the remote DPS, is specializing in aimed kill, which present you more simplicity.
Try your best to avoid from the around-profession and even the thieves in the knowledge of their power to kick you to the hell when you are in your way of changing stances.
Attention secondly the principle of A monster, especially SS. A Further inspection of your rescue beforehand means much when you are closely related to the A monster. A harmonious communication with FS beforehand with FS means the same in which you can ask his assistance to counter-spell or sheep them. Under the terrific situation of two Acolytes at the same place you should sheep one of them otherwise you will face the continuous healing which will sadden you so much.
Make sure the DPS's AOE after your dedication since the unpredictability of OT. When all he monsters crowds you can frozen the new star with ice so as to slow down you speed of shedding blood.
No wide resistance again. The recovery of blue can take place when you have resisted for nearly 7 to 8 monsters, because at that time you can paste up your blood. Under this circumstance you should bear in mind the amount of your healing not out of your criterion. As a QS, not FQ, you should know what the established criterion of amount and just a overdose of your amount will make the 4000 healer helplessly. And the change of your stance is also of great magnitude in which you can commit some sanction when necessary, or the combination will be fine. When you are slumped in cramped situation you should be considerable of your accessory, such as CD and let open all the defense ornament which can ensure your life and blood. When in A, the downfall of FQ confers up the team's failure.
Attention thirdly the best choice and application of your equipment and skill. What I prefer is not always the A-one equipment since those will to some extent benefit the A monster but the defensive ones. It is unreliable to use your shield 8 times for that the hatred of the A monster comes mainly from the dedication.
Fourthly it is your mindset and feeling. FQ is not always strong and live which means you will finally take the victory. Just some communication and their minds, thoughts even sometimes when you are in failure.กก
Patience, communication, in addition to some experience will promise your success.
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