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Classes Changes in the Latest Patch
Author:admin Date:9/24/2008 Source:http://www.wowgold1000.com

Classes
Death Knight damage has been decreased on almost all of their abilities.
Druid
Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
Control of Nature (Balance) has been removed.
Focused Starlight (Balance) has now been changed into Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath and Cyclone.
Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc. 
New Talent:
Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Hunter
All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
New Talent:
Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 seconds.
Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 seconds if the target is immune to silence effects.
Trueshot Aura: This aura is now raid-wide, and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.

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