Last time we have dwelt on the basic death knight abilities in our passages, serving as the stepping-stone to your death knight adventure, now this time we will focuse on those adavanced earned with talents, and adding their visuals as well as their actual effects on the enemies! We will go over abilities such as corpse explosion, anti-magic shield, summon gargoyle, and bone shield in this part of our preview, which are all part of the Unholy tree.
Let's begin from the Anti-Magic Shell.
Talented Abilities
Since all the talents here are ranked as the advanced ones, therefore, all of them can be obtained only by talents and lots of the levelling up, in other words, they are talents-specialization. What’s more, you can utilize them only if you spend points on the talent tree specified and fulfill the requirements (if any) the special ability asks of you!
Anti-Magic Shell: Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by harmful spells and preventing application of harmful magical effects. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional runic power. Lasts 5 seconds.
It has been boasted as the most applicable and functional talents among all the abilities of the death knight until now since it is designed as a forceful tool to fight against the spellcasting force, this spell is currently at Tier 7 of the Unholy Tree, so it's a little bit unaccessible for those aiming to tank as well. Regardless, it's a very impressive ability resembling the Sunblade Mage Guards' own anti-magic shell, as seen in our screenshot!
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party members inside it by 75%. The Anti-Magic Zone lasts for 30 sec or until it absorbs 10000 spell damage." - keep in mind this zone is spawned at the center of the Death Knight when it's cast!
The ability to absorb 10000 spell damage makes it a worthwhile addition to any PvP or PvE setting where you can sit in one place and fight an enemy!
To obtain this ability, you must go all the way down to Tier 7, and spend 5 points into Magic Suppression, meaning you will need to spend atleast 36 points into the Unholy Tree to obtain this.
Bone Shield should always be up unless it's on a cooldown!
Bone Shield:
This ability should be used by everyone leveling as Unholy every single time it's up - for a mere 10 Runic Power and a 30-second cooldown, you gain the ability to reduce all damage by 40% from ALL sources and deal 2% more damage, all in one buff! As you take damage, each time you do, you lose 1 bone out of 4. Once all 4 are gone, you just have to recast it again!
The Death Knight is surrounded by 4 whirling bones. While at least 1 bone remains, he/she takes 40% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each spell or attack that lands consumes 1 bone. Lasts 5 minutes. To obtain this ability, you must go all the way down to Tier 8 on the Unholy Tree, and spend one point into it, meaning you will need to use atleast 41 points into Unholy to have this talent working for you.
Corpse Explosion, while situational, can be a nasty surprise to a bunch of enemies
Corpse Explosion: Any target killed by your Corpse Explosion ability will also explode. Only affects targets within range of your Corpse Explosion ability, and cannot happen more than once every 6 seconds.
A throwback to the old Necromancer Diablo2 move, that acts more like Poison Nova from the same game, this ability allows you to have an enemy's corpse explode into some nature damage (modified by your attack power) to all enemies nearby. This won't affect elemental or mechanical corpses.
A great move to use in a pinch when grinding, but highly ineffective unless clearing a big zone, or a gauntlet of sorts, as you need corpses of enemies to be able to use this ability. Thankfully, it's only in the third tier of the Unholy Tree and will only cost you 11 points to learn if you want to use it.
Cause a corpse to explode for 216 Nature damage modified by attack power to all enemies within 20 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses
SELECT YOUR GAME
- World of Warcraft-US
- World of Warcraft-EU
- 2Moons
- Age of Conan - US
- Age of Conan - EU
- Anarchy Online
- Archlord
- Cabal
- City of Hero
- City of Villains
- Dofus
- Dungeons Dragons Online
- EVE Online
- Ever Quest
- Ever Quest 2
- Final Fantasy XI
- Gaia Online
- IMVU
- Guild Wars
- Knight Online
- Lineage 2
- Lord of the Rings Online
- Maple Story
- Maple Story - EU
- MapleStory - Singapore
- RF Online
- Scions of Fate
- Shaiya
- SilkRoad
- Star Wars Galaxies
- Warhammer Online
ABOUT WOWGOLD1000
FAST GOLD ORDER FORM
NEWS LIST
FAQS
Death Knight Abilities (2)
Previous: Mounting Interest (1)








