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Experience Enhancements Phase1 & Phase 2
Author:wowgold1000 Date:11/5/2008 Source:http://www.wowgold1000.com
Experience Enhancements: Phase 1
As part of our ongoing effort to tweak Warhammer Online based on player play patterns, we are making some adjustments to the rate and manner of experience gain in certain parts of the game. We continually analyze the data from our in-game metrics tool and as a result, we have made some changes to WAR. These changes will ensure that you will see a noticeable improvement to the rate at which you gain experience in tiers 3 and 4.
We are currently in the planning stages for our next phase of experience enhancements, so expect more on this subject soon. In the meantime, we know these adjustments will make for an enhanced game experience in the later tiers as well as providing additional incentive for people to engage in open RvR action. Again, please keep in mind that these changes are only the first step and we have some additional changes/improvements to open RvR.
Quest Experience Rewards
We have revised the experience awarded for completing quests in chapters 10 through 22.
New Repeatable Quests
We have added new repeatable PvE quests to all tier 3 chapters (chapters 10 through 14).
The new quests offered in chapters 10 and 11 may be completed twice each.
The new quests offered in chapters 12 and 13 may be completed three times each.
The new quests offered in chapter 14 may be completed four times each.
Skirmish RvR Experience
The experience earned for killing an enemy player in an RvR lake will be increased by +50%.
Experience Enhancements: Phase 2
A few days ago we introduced Phase 1 of our Experience Enhancements, boosting quest experience in Tiers 3 and 4, adding repeatable quests to key chapters and increasing the experience awarded for killing an enemy player in an RvR lake by 50 percent!
Today, we launch Phase 2 of this ongoing effort. Players who capture an RvR keep previously received only renown. As of today, players of the appropriate rank (actual, not bolstered) will also earn an experience bonus for successfully defeating a keep lord.
As with Public Quests and defeating monsters, the experience awarded for the successful capture of a keep will vary depending on a player’s rank relative to the difficulty of the keep. In Tier 2, players will begin to earn this bonus when they reach rank 15. In Tier 3, the minimum rank required is 25, and in Tier 4 it is 35. Players will notice a diminishing return from keep captures if their level approaches the top of that tier.
Keep sieges are a centerpiece of our RvR gameplay, and we’re happy to make the successful capture of an enemy keep even more rewarding. We’ll continue to look for ways to improve the rate of experience gain in war, including rewards for defending Keeps and capturing Battlefield Objectives. Stay tuned!