Hunter Changes in the Latest Build 8220
Beast Mastery
Animal Handler: No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 second.
Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter's pet.
Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
Focused Fire: Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
New Talent: Aspect Mastery
Pathfinding: Now also increases the movement speed while mounted by 5/10%.
Spirit Bond : Also increases healing done to you and your pet by 5/10%.
Marksmanship
Improved Stings: Now a 3-point talent, down from 5-points.
Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
Steady Shot: Now has a 2.0 cast time, up from 1.5.
Survival
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
New Talent: Hunter vs. Wild: Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent: Lock and Load: You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
New Talent: T.N.T.: Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 seconds when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Readiness: Cooldown reduced to 3 minutes, down from 5 minutes.
Savage Strikes: Now includes Counterattack.
Surefooted: now reduces the duration of movement impairing effects by (10/20/30%) 16/25/50%.
Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
Survivalist: Now increases your total Stamina, instead of your total Health.
The arming time has been reduced to 1 second, from 2 seconds for all traps.
Trap Mastery (has been removed) is now an 11-point talent.
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