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Hunters in Patch 3.0.2 (Echoes of Doom) (1)
Author:wowgold1000 Date:10/28/2008 Source:http://www.wowgold1000.com

All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Stablemasters can now accommodate two additional pets.
Pets now have their own trees. These can be accessed via the talent panel.
Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 sec to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
Arcane Shot: No longer dispels magic effects.
Aspects now no longer cost mana.
Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter’s pet.The hunter can’t be tracked while using this Aspect. Only one Aspect can be active at a time.
Aspect of the Viper - The hunter takes on the aspect of the viper, causing ranged attacks to regenerate mana but reducing total damage done by 50%. Mana is gained based on ranged weapons speed. Only one Aspect can be active at a time.
Aspect of the Wild (Rank 4) now increases Nature resistence by 130, (up from 70.)
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
Clever Traps (Survival) has been renamed "Trap Mastery."
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
Focused Aim no longer affects Aimed Shot and now increases chance to hit by 1/2/3 %.
Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
Freezing Arrow now breaks on damage.
Freezing Trap now breaks on damage.
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter’s own level.

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