What should be done before joining in a guild? Taking advice around and having professional suggestion on line are helpful for the beginners. Then I will dwell all the suggestion as followings.
First of all, do not accept the invitation sent to you randomly. Such guild may probably be overflowed with inactive players now and then. Look for guilds that advertise in chat, as your a noobie, it's good for you to join a noobie guild as the context of chat in the guild chat will be around your level and you will learn a lot of things from word of mouth. In fact I'd be leery of the ones that spam their message in guild recruitment. If the guild is good, players find them, not the other way around. Newbie guilds spam recruitment messages, and joining a guild led by newbies is like Ray Charles teaching Steve Wonder how to drive.
Secondly, to get clear of what's expected. What the guild wanted of you and also sometimes what's yours of them. Take the following thing as an example. If you're level 15 and ask your guild mates for help with something, and 5 level 70s show up to help you, you can bet you'll be doing the same thing when you get to level 70. If this isn't the sort of thing that appeals to you, you're in wrong guild.
Thirdly, get the contribution prepared. Your guild may have certain expectations of you, especially where trade skills are concerned. Donating materials and crafting things for your guild mates is required in most circumstances. In return, if you need a particular material for something, you can go back and ask your guild mates if they have any that they aren't using. If your guild lacks a certain crafting profession, consider learning it.
Finally, get ready of Quid Pro Quo. You can have your skills in exchange with your guild mates, and vise verse. It's a two-way selection, so don't be shy about asking for help/advice/etc when you need it. Also, your guild should have some purpose which is more than being the chat channel for its members to monitor.
The worst example of this is a guild I was in once, where only the GM and the top 2 ranks of officers could remove anything from the guild vault. Stuff went in, but nothing came out. So, if I ran someone through a lower instance, the gear/mats that I put in the vault afterwards were never put to use. Every so often, the GM would just clear out a bunch of stuff that had been sitting around, and vendor all of it, since he didn't like to use the AH. The guy once kicked someone for asking if he could set up a repair fund. In this case, it was all give and no take, so you should take your time and keep away from the guild forever.
So you are open to the selection of guild. Remember that you are useful in the guild or they will care little about you and certainly will kick you out. So it is wise to think about what guild to join in.
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