Introduction
Lake Wintergrasp is a region locked in a constant battle between the Alliance and the Horde. Siege combat will feature across the zone as you look to make use of a number of vehicles of war, including Flying machines and Goblin Shredders. Scattered around the zone are towers which when captured will grant you a bonus for a set amount of time.
The main aim is to capture Wintergrasp Keep, once your faction is in control of Lake Wintergrasp, all instance bosses within Northrend will drop Spirit Shards which can be collected and turned in for rewards. Killing opposing members of your faction will also yield Wintergrasp Marks of Honor, which will be redeemable through the honor system and various NPC’s.
Throughout the zone, you will be able to utilize bridges as strategic choke points, destroying a bridge can put an end to any advancing Siege vehicles as they will not be able to travel through water, but may also minimize your defensive capabilities as your siege weapons will then too not be able to move in that area.
Features
PvE elements are being added to this PvP Zone, for example the equivalent of Elemental Plateau in Outland is in Lake Wintergrasp.
Siege Combat will be in both Lake Wintergrasp and the new Battleground (see below)
Siege vehicles incude air combat with flying vehicles.
You can destroy the buildings within Lake Wintergrasp and in the Battleground.
Lake Wintergrasp will feature an attack/defend game type. Just like the Auchindoun Spirit Towers, when your faction holds a tower it will keep it for a certain amount of time and retain all the advantage for a few hours.
Northrend "Spirit Shards" will be used to reward players. When your faction controls Lake Wintergrasp all the bosses in Northrend will start dropping them. You can then use these shards to buy rewards from a merchant, they won't be more powerful any other reward but just an alternative to other sources of equipement (like gearing up for PvP very quickly).
"Wintergrasp Marks of Honor" will drop as well and will be redeemable for items through the honor system and other NPCs.
Bridges will be used as "choke point" in the map, siege vehicles can't travel through water.
The goal of Lake Wintergrasp is to capture the "Wintergrasp Keep", everything in that keep is destructable and you will have to break into the keep to capture the point.
Players will be able to control stationnary cannons on each tower to defend the keep.
Bridges are very large and very tall, players should be able to see them from anywhere in the map. They're also totally destructable as well.
Rank System
The rank system will allow for people to use more and more complex vehicles as they battle on for more time in one sitting. Upon killing the first enemy, you will be Rank 1 and able to use Catapults. These are a 1-man vehicle and do moderate damage to the enemy's building.
Participating further into the battle unlocks more vehicles for you to use (you may obtain them at set spots in the map), also, your Rank will be displayed in the form of a Buff, so you must reobtain it each time you come back to fight in Lake Wintergrasp.
Horde Wins!
Worth noting is the fact that NPCs do fire and help you out, if you're attacking or especially defending. In the combat logs, you may see I took quite a bit of damage from cannons around the Fortress's sides.
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Lake Wintergrasp Overview
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