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Mage In Patch 3.0.3
Author:wowgold1000 Date:11/12/2008 Source:http://www.wowgold1000.com

Did Frost need to be nerfed? The brain freeze change makes sense (instant free fireballs procced off ice lance would be kinda cheap). The other changes seem arbitrary, but not deal breaking. Overall, bug fixes are nice. I am still waiting for the issue with blink (that causes you to not teleport on some terrain) to be fixed cause it sucks when that happens during a retreat. Better mana efficiency on the nukes is nice.

Mages, don't worry, you weren't left out of the love light this patch. Not at all. The number of bug fixes in your section of the patch notes does outweigh the number of substantive changes, but one of the substantive changes is very significant. Let's start with a bang:
Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
That could practically read "reduced the mana cost of mages." Great stuff. Looking at the numbers from the last beta build, the reduction seems to be on the order of 10%, which is quite noticeable when applied to your staple spells.

Living Bomb, which has been something of a controversial talent, has also been polished a bit:
Living Bomb: Mana cost reduced to be the same as Arcane Explosion; no longer causes the caster to stand up when the final explosion occurs, and it is now possible for each mage to have a Living Bomb active on a target.

Frost mages, I'm sorry, but there's a herd of small nerfs (nerflings?) for you in this patch:
Brain Freeze: Now only works on Frost spells with a chilling effect (was all Frost spells)
Cold as Ice: No longer reduces the cooldown for Deep Freeze
Deep Freeze: Now consumes a Fingers of Frost charge when used
No real way to sugar-coat all that, but it doesn't look too major to me, anyway.

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