If you have just chosen your profession as a mage, in other words, you are a newbie to the profession, you will probably feel puzzled that how to begin with and what should be worthy your efforts etc. When you are just about to the adventure as a mage, I have summed up some of my fellow players' suggestion and opinions about the things should be done and things shouldn't be done. I will layout them into three steps as followings:
Step one; you should get to know the regulation about the attacks and operations relevant to leveling like the palm of one's hand. I would like recommend you to get accustomed to the keys in your keyboard, since the developers has made the mouse' click as an assistant one. Blizzard just removed our need for /stopcasting macros, so pound those keys. As an addition, you should organize your spells. As the keys in the keyboard, they have their eternal places there, which will be a great help for you since you can remember them all and follow your inclinations towards them. So make the spells the key in your keyboard. You are supposed to get extreme clear about the various spells in your slot.
One of our fellow players set up his spells like this, organized by frequency of use while at the same time ignore Scorch, Cone of Cold and Counterspell, you won't get those spells until after level 20, but this gives you an idea of where I place them.
The setting up of your UI leads directly into a discussion on spell rotation, which we'll get to in a moment. Before that I wanted to suggest that you take a look at our article on mods and addons, specifically at Quartz. Even with /stopcasting effectively removed from the game, Quartz will let you know when you can hit the button to cast your next spell. This will substantially increase your damage since you will cast faster and kill things faster, thus getting exp faster. If you only install one add-on to level your mage, make it Quartz.
Step Three, spell rotation: When you have finally created your mage and set forth, you will be required to raid demons and completing some quests, though it will not exhaust much of your energy, that will bring you through to level 4. Now you will get something really matters much, the mashing Fireball. Once you get Frostbolt at level 4, pull your mob with a Frostbolt and then continue to pound on them with Fireball. The chill effect of Frostbolt will slow the monster while you can fry them to a crisp with your Fireball. Two levels later you'll fold Fire Blast into the rotation, an instant cast spell that is great to place between your Frostbolt and your Fireball. At level 8 you'll receive two key spells, Arcane Missiles and Polymorph, and at level 10 you'll get Frost Nova. With those spells in place you are ready for some serious solo leveling. Before level 10 you'll have to take a lot of hits, but with Frost Nova in the equation you'll be able to keep your advisory at bay long enough to whittle them down to size. The first few ranks of the spell don't last very long, but they will make all the difference between a triumphant mage and a dead one.
At this point things are fairly straightforward. At the beginning of the fight, you can polymorph an extraneous target if there is one and Frostbolt the first mob. From there the rotation is something along the lines of Frost Nova (back up a few steps) > Fire Blast > Fireball > Arcane Missiles > Fire Blast > Arcane Missiles and you're good. This is a basic, all-around rotation, using everything you’ve got. It’s the sort of rotation that will work well until you progress down your chosen path.
Step three: spend your points: At level 10 you are supposed to collect your spells. You have 11 points to spend between level 10 and level 20. Here are some suggestions for spending those 11 points depending on your intended spec.
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