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Modules Changes in Quantum Rise
Author:wowgold1000 Date:11/20/2008 Source:http://www.wowgold1000.com

Nanofiber Internal Structures of all types no longer give a mass reduction and will instead have a velocity modifier and inertia multiplier.
All overdrives have been reduced in effectiveness by 37.5%. Faction variants (Republic Fleet and Domination) will have a maximum 12.5% velocity modifier but cargo capacity drawback will only be 5%.
The micro warp drive is now vulnerable to warp scramblers (the 7.5km version). If you get scrambled your MWD will immediately end its cycle. You won't be able to activate it until you're out of warp scramble range, and the reactivation timer has expired. In addition, all MWD's now give you a 500% speed boost, regardless of meta level.
The capacitor penalty associated with micro warp drives will now be based on meta level. A standard Tech I MWD will have a capacitor penalty of 25% when equipped while the meta 14 MWD will have a 0% penalty to capacitor status. Signature radius bonus will also be applied in this manner. A standard Tech I MWD will have a signature radius penalty of 500% while the meta 14 variation will be 411%.
Changes have been made to all variations of afterburners. A standard Tech I afterburner will now have a speed boost of 112.5% while a meta 14 variant will have a 162% speed boost. Adjustments have been made to the cap requirement for meta 11 and above. There are clear advantages and drawbacks to the two types of modules within the same meta level. Some afterburners will have a smaller cap and power grid need while others will have more speed bonus and less CPU need.
The following afterburners have all increased in meta level by a factor of +1: Gallente Navy 1/10/100MN Afterburner, Shadow Serpentis 1/10/100MN Afterburner, Monopropellant I Hydrazine Boosters, Cold-Gas I Arcjet Thrusters. The LiF Fueled I Booster Rockets will be reduced in meta level by a factor of -1.
Stasis webifiers now have a maximum effective speed reduction of -60%. This changed from the maximum effective speed reduction of -90%. In order to compensate, all standard webifiers and faction variants will have either better range and CPU fitting requirements, better range and speed factor, or better speed factor and CPU fitting requirements. Officer variants will now have up to 20km range (reduced from 40km) and a speed reduction factor between 55-60%. Capacitor use, power grid and CPU fitting requirements have been tweaked depending on meta level.
Warp scramblers have been changed and, along with the current ability of +2 warp scrambling strength, will now incapacitate an active micro warp drive. The Dark Blood and True Sansha warp scrambler have been promoted to meta level eight and the four variants within meta levels seven through nine will allow for either better range and CPU fitting, better range and strength, better strength and CPU fitting or much better CPU fitting.
Officer warp scramblers will now have a maximum range of up to 15 km. Capacitor use, power grid and CPU fitting requirements have been tweaked depending on meta level.
The radius of the large mobile warp disruptors have been reduced by about 26%. This will range from the smallest (Mobile Small Warp Disruptor I) of 5000m radius up to the largest (Syndicate Mobile Large Warp Disruptor) of 33,500m. In addition, the total hit points of the Syndicate Mobile Large Warp Disruptor have been increased by 50%.
Skirmish Warfare skill will be changed to give a 2% per level gang bonus to agility.
Skirmish Warfare Mindlink will also be changed to give a 15% gang bonus to agility, in addition to the 50% bonus to the command bonus of Skirmish Warfare Link modules. The agility gang bonus overrides effect of the Skirmish Warfare skill gang bonus, just like for the other "passive" mindlink bonuses.

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