We have gone on with the introductions over all the regions in the Warhammer Online, from the very beginning, the Mount Bloodhorn, to the others, like the Thunder Mountain, and Black Fire Pass, now we will go on with the introduction on the region Norsca.
Introduction: Norsca is a forbidding realm of rocky hills and dark, overgrown pine forests haunted by long winters that blanket the land in perpetual frost. Though the jagged mountains and deep forests of ancient pine are a daunting challenge to men who would settle this cold northern expanse, the woods, rivers and bays of Norsca are rich with resources that sustain the hardy people who dwell there.
Within the borders of this vast wilderness is a bountiful harvest for the many traders, trappers and fisherman that journey from the more civilized lands to the south.
In the eyes of most citizens of the Empire, Norsca is a wild and untamed land, full of dangerous creatures both natural and unnatural. Perhaps this is true in the deep north, but along its southern borders where Norsca joins with the northernmost provinces of Kislev, a civilizing influence has taken hold.
Here, brave adventurers and resourceful frontiersmen who don’t feel at home in the cities and towns of the south cross the border into Norsca to find their fortune. Towns, villages, and isolated farms are scattered across the rugged landscape, and though their residents lead a hard life, they are largely happy in it.
For all the settling influence of civilization however, the dangers for which the land is known are quite real. In the northern reaches, barbarian tribes and followers of Chaos are numerous, and their raids frequently strike deep into the southern regions of Norsca. The residents of the villages here sometimes forge pacts with these tribes, intermingling and opening themselves to the influence of the Dark Powers through their alliances. Thus, even the most civilized of Norse are not to be trusted by righteous men.
The greatest dangers of Norsca are less commonplace by far, for this is the staging ground of Chaos. Here in the frozen north the servants of the Ruinous Powers draw together their numberless hordes, their ranks swollen with Northmen, twisted beasts, and terrible Daemons. These foul armies then march south into the lands of men, obliterating any civilization which stands in their way.
As the Age of Reckoning arrives, just such a force storms out of the brutal north, and down into the realms of civilized men. The isolated villages and settlements of Norsca find themselves besieged by the Chaos warhost and, stubbornly refusing to give up their way of life and join the invading army, prefer to fight to the death instead.
In the eyes of Tchar’zanek, leader of the warhost and Champion of the Raven God - one of the many guises of Tzeentch - the meager villages of the north are hardly a concern. They are at worst a nuisance, and at best a proving ground where his warriors may cut their teeth and gain a taste of the victory which must surely come in the south. Some villages hold out, defended by a courageous Wizard or hero. To these unfortunate souls, Tchar'zanek offers a bleak choice – join the legions of the Raven God, or be sacrificed in his name.
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