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Paladin's New Talents
Author:wowgold1000 Date:9/4/2008 Source:http://www.wowgold1000.com

Blessed Hands: Reduces the mana cost and increases the resistance to Dispel effects of all Hand spells by 15/30%.
(2 Ranks)
Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Holy Light spell by 1.3/2.5 seconds.
(2 Ranks)
Sacred Cleansing: Your Cleanse spell has a 10/20/30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 seconds.
(3 Ranks)
Enlightened Judgements: Increases the range of your Judgement spells by 10/20 yards and Increase your chance to hit by 2/4%.
(2 Ranks)
Judgements of the Pure: Your Judgement spells increase your casting and melee haste by 2/4/6/8/10% for 30 seconds.
(5 Ranks)
Beacon of Light: Rank 5: The target becomes a Beacon of Light, healing all party or raid members within 10 yards for 2000 over 15 seconds.
(1 Talent Rank/5 Trained Ranks) (Rank 5: Level 80, 1900 mana, 1.5 seconds Cast)
Divine Guardian: While Divine Shield is active 15/30% of all damage taken by party or raid members within 30 yards is redirected to the Paladin.
(2 Ranks)
Touched by the Light: Increases your spell power by an amount equal to 10/20/30% of your Stamina and increases the amount healed by your critical heals by 10/20/30%.
(3 Ranks)
Guarded by the Light: Reduces the mana cost of your Consecration, Holy Wrath and Avenger's Shield by 15/30%.
(2 Ranks)
Shield of the Templar: Increases the damage and reduces the mana cost of your Holy Shield, Avenger's Shield and Shield of Righteousness spells by 5/10/15%.
(3 Ranks)
Judgements of the Just: Your Judgement spells also reduce the melee attack speed of the target by 10/20%.
(2 Ranks)
Hammer of the Righteous: Hammer the current target and up to 2 additional nearby targets, causeing current weapon damage as Holy damage. This ability causes high threat.
(1 Rank, 6% of Base Mana, Instant, 6 seconds Cooldown, 5 yard Range, Requires One-Handed Melee Weapon))
Heart of the Crusader: In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by 1/2/3%.

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