Death Knight Abilities (Part 1)
Death Knights are the new sensation and are grabbing a lot of attention from the masses, and it seems that everyone is just about ready to roll one, if just to see how they work and what their spells and abilities look like. This is where this preview comes in, you will see, in full detail, some of the abilities Death Knights have and their effects on enemy monsters!
A level 63 Death Knight has been used in this preview, specced deep into the Unholy Tree. It is worthy of note that nearly all Death Knight abilities, before we start, rely on having either Runic Power built up or Runes available for you to execute your attacks -- these attacks will add debuffs, named "Diseases", and these can be worked with as either detonators for higher damage modifiers of your finisher moves, or simply as Damage-over-Time abilities that are able to be spread out to other enemies as necessary (with the correct abilities used).
We will start off our preview with some basic abilities and move forward to more complex ones, starting with the Unholy Tree's abilities as well.
Icy Touch being used on an enemy
Basic Abilities
Your beginning of the class as a death knight will go the same with other classes. To begin with, you will be equipped with 3 talent tress, i.e. the 3 basic abilities, each will consume 1 rune of each (Blood, Unholy, Frost), and will add different effects on your targets. This will make it so that you will not have any trouble in the starting zone fighting and having to use your runes in any special order just yet.
Icy Touch: Requires Level 55
Your Icy Touch does 10% less damage but generates 10 additional runic power.
This ability allows you to deal Frost Damage to your enemies, and will increase in power as you level. This will also slow your target's melee, casting, and ranged attack speed by 15%!
Ranks:
1 - 86-92 Frost Damage
2 - 102-110 Frost Damage
3 - 126 - 136 Frost Damage
4 - 169-183 Frost Damage
5 - 204-220 Frost Damage
Blood Strike is one of the stronger attacks
Blood Strike: Requires Level 55
Your Blood Strike causes an additional 20% damage to snared targets.
A very interesting attack as it starts to factor what we had explained above. This move will consume 1 Blood Rune, and deal 60% weapon damage and additional damage for EACH disease on the target, so if you have more diseases, your attack will be that much more powerful!
Ranks:
1 - +55.2 damage per disease
2 - +66 damage per disease
3 - +76.8 damage per disease
4 - +88.2 damage per disease
5 - +133.8 damage per disease
6 - +163.8 damage per disease
PvP will surely be interesting with the addition of Plague Strike
Finally we have the Unholy version of the starter moves, which has a slight twist...
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Previewing the Death Knight Abilities (1)
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