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Priest Changes in the New Build
Author:wowgold1000 Date:9/22/2008 Source:http://www.wowgold1000.com

Improved Spirit Tap: Changed to "Your Mind Blast and Shadow Word: Death critical strikes increase your total Spirit by 5/10%. For the duration, your mana will regenerate at a 10/20% rate while casting. Lasts 8 sec."
Fade: All ranks but Rank 1 removed.
Renewed Hope: Increased critical effect down to 2/4% from 3/6%.
Twin Disciplines: Now only increases spellpower on instant spells.
Borrowed Time: Now reduces base global cooldown by 3/6/9/12/15% instead of .5 sec off the global cooldown.
Twisted Faith: Now increases all spellpower by 2/4/6/8/10% of your Spirit, down from 6/12/18/24/30%.
Divine Hymn: Now "You recite a Holy hymn, causing the closest 10 enemies within 0 yards to become incapacitated for 20 sec., and heals the closest friendly targets within 0 yards for 4506 over 6 sec." PvE sleep time changed to 20 seconds from 10 seconds.
Dispersion: Damage reduction lowered to 60% from 90%. Now only regens mana, not health and mana.
Improved Shadowform: Movement impairing effects removal effect removed.
Test of Faith: Now increases healing by 2/4/6%, down from 5/10/15% and spell critical effect chance by 2/4/6%, down from 4/7/10% on friendly targets at or below 50% health.
Serendipity: Any overheal gives back 8/17/25% of the spells mana cost, changed from 50% overheal gives back 20/40/60% of the spells mana cost.
Improved Holy Concentration: Increases the chance you'll enter Holy Concentration by 1/2/3% (down from 4/7/10%), and also increases your spell haste by 10/20/30% (down form 20/40/60%) for the next Greater Heal, Flash Heal or Binding Heal spells after you gain Holy Concentration. Lasts 20 sec.
Rapture: Now causes you to gain up to .5/1/1.5/2/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.
Enlightenment: No longer increases Intellect.
Shadow Resilience: Now reduces the chance you'll be critically hit by all spells by 2/4% instead of reducing physical damage taken by 2/4%.
Misery: No longer increases the damage of your Mind Blast, Mind Flay and Mind Sear spells by an amount equal to 15% of your spell power.
Empowered Healing: Your Greater Heal spell gains an additional 8/16/24/32/40% (up from 2/4/6/8/10%) and your Flash Heal and Binding Heal gain an additional 4/8/12/16/20% (up from 1/2/3/4/5%) of your bonus healing effects.
Improved Fade: Now also reduces the cooldown of your Shadowfiend ability by 1/2 minutes.
Improved Inner Fire: Now increases the effect of your Inner Fire spell by 15/30/45% (down from 20/40/60%), and increases the total number of charges by 4/8/12.

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