The former site of Lordaeron, once-proud capital of the Alliance, is haunted by the ghosts of the past. As a grim reminder of the devastation wreaked by the Scourge, the Ruins of Lordaeron is an appropriate setting for battle and strife – a perfect stage for an Arena.
Overview
The Ruins are a medium sized arena with several distinguishing features.
The Pit
Like in other arenas, the Pit is a staging area where you can prepare for the match. However, the Pit can actually serve as part of the fighting area once the match begins. This is due to the fact that running into the Pit can break line of sight at some angles, due to the doorway being smaller than the width of the room.
The Coffin
The centerpiece of the Ruins is a large coffin with three pillars jutting from its corners. It tends to be the focus of battles because of its tactical importance. It is the arena’s main position of strength for both defense and offense. Controlling the coffin is akin to controlling the battlefield.
The Graveyard
On one side of the arena is a graveyard located on a small rise. The elevation change coupled with the gravestones offers some tactical possibilities. Most of the gravestones are too small to break line of sight, but there are three large gravestones which can be used for cover.
Map Walkthrough
Battles in Ruins of Lordaeron will tend to center around the coffin and its immediate surroundings. The central location, combined with the tactical opportunities it offers, makes the coffin a strong draw. It’s a strong position to both defend and attack from.
Players who find themselves the target of focus fire can use the coffin to try to deter their attackers. Using the coffin in this way is effective against both ranged and melee attackers. For ranged attackers, breaking line of sight with the pillars on the coffin will disrupt their attacks against you. When being pursued by melee attackers, such as a rogue or warrior, kiting them over and around the coffin may prevent them from using their attacks and abilities – particularly if they fail to make that jump on top or run into obstacles at any point.
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