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Squig Herder Overview
Author:wowgold1000 Date:11/13/2008 Source:http://www.wowgold1000.com

The squig herder is the ranged DPS class for the greenskins. Small and quick, his job is to slip in and lay some hurt on targets. With a squig at his side, the herder can tackle just about anything that gets thrown at him, given he's at the range to plink away with arrers. The class can be compared to in mechanics like the hunter class in daoc or in WoW, but has it's own unique abilities. Without learning how to become one with your squig, you can't unlock the full potential of the Squig Herder.
Squig Herder Masteries
This is your bread and butter line. It deals the most damage, and will be where most Squig Herders spend their points. This line specializes in stationary archery that can hit for big numbers. You'l need some good coordination with your squig as well as getting to know when to use your detaunt ability. You must be mindful however, that you do most of your damage sitting still, so be on the lookout always for any monsters (or players) that may be coming a little to close. The role of someone who specializes in Big Shootin is to pump out Big numbers for damage. In PvP, pick a target that's occupied with something, such as one concentrating on attacking. They'l notice much later that they're being hit than someone who is not engaged in combat. The gas squig from this specline gives a 10% bonus to range. Your primary skills used will be lots o shootin, Poisen Arrer and Plink.
The abilities granted through the Big shootin line are:
3 mastery: Aimin Quickly(tactic)- reduces the cooldown by 1 second on "Plink"
5 mastery: Shrapnel arrer- (2s cast, 10s recast)Hits your target doing X damage then doing Y DoT damage to enemies near the target
7 mastery: I Feelz your pain(tactic)- Critical hits will recover your action points by 50
9 mastery: Poison Arrer- (3s cast, 5s recast)Deals a large amount of corporeal damage to your target
11 mastery: Clever shootin(tactic)- All path of big shootin abilities cost 35% less Action points
13 mastery: Finish em off- Deals a large amount of damage if your target is below 20% health, or a small amount if they are not
15 mastery: Lots of shootin(rank 4 morale)- Deals an extreme amount of damage to all enemy targets near you
The abilities enhanced by mastery in the Big Shootin line are:
Exploding Arrer- (2s cast, 10s recast) Does a small amount of damage to your target and those around it, then also hits them with a small DoT
Choking Arrer- (1s cast, 30s recast)Deals a small amount of damage and silences your target for 5 seconds.
Plink- (2s cast) Deals a moderate amount of damage to your target
Lots o Arrers- (3s concentrated cast, 7s recast)You concentrate for 3 seconds on your target sending a barrage of arrows at them
What Blocka-(1.5s cast, 5s recast) An undefendable attack which deals a medium amount of damage.

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