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The New Gathering Profession Abilities
Author:wowgold1000 Date:10/26/2008 Source:http://www.wowgold1000.com

Are you interesting with the new gathering profession? They were undocumented in the patch notes, but they are definitely live in Patch 3.0.2. I was very pleased to discover that my Herbalist Druid has a new self heal and that my Skinner Rogue and Miner Paladin also had some unexpected goodies. Over the summer, Blizzard experimented with some abilities for all of the professions. Each ability can be found in your Spellbook under the General Skills tab. They have 6 ranks, with 5 being the maximum you are able to achieve before Wrath of the Lich King. The first rank is acquired with Journeyman or the skill of 75 and scales with your profession's rank. So, for example, a Master Herbalist will have Rank 5 of Lifeblood. Details for each ability are after the break.

Herbalism: "Lifeblood uses your skill in Herbalism to absorb energy and nutrients from the earth." Lifeblood is an instant heal over time spell that is self-only and mana free. The cooldown is 3 minutes. Lifeblood is useable in all forms including Shadow, Cat and Bear, but is unaffected by healing bonuses. The amount of healing over five seconds for each rank is as follows:

Rank 1: 300
Rank 2: 480
Rank 3: 720
Rank 4: 900
Rank 5: 1200
Rank 6: 2000 (not available until the expansion)
Mining: "All your hard work spent mining has made you exceptionally tough, increasing your maximum health."

Toughness is a passive ability that increases your maximum health. This ability is unaffected by any other bonuses. The increase in health for each rank is:

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