Assembly and scattering
The difficulty lies in the assembly of the fire flower.
In order to ensure the DPS and make full use of breathing, we will have three times of scattering in the phase 2.
When the boss is guiding the shadow thrust, DPS can go ahead to the direction of 12 o' clock and at the same time condense the instances' size. The fire flower will not cast any damages to the team members. However, you are not supposed to be so crowded since the continuous 2 to 3 blows of the shadow thrust will possibly cause the downsizing of the team.
The shadow thrust will require the immediate assembly after the guidance of the shadow thrust. Now you can wait for the dragon's breath and afterwards you can scatter the instances into standard ones.
When the boss is chanting the thousand souls, all members should immediately check themselves to make sure whether they have Debuff or not. If fortunately they haven't, they can crowd as soon as possible.
DPS Notice: the instancing range attacks order after finishing the shelf is listed as followings: the shield gems> the mirror > Boss
Healing Notice: when there is no debuff around, in other words, under the lowest healing pressure, the team should set forth its team healing. The reason is that when you are surrounded by the fire flower or the fire thrust, you will suffer the highest healing pressure. When all the team members are out of the shelf, you should make sure that all of them are full in blood. The mobile healers should care much about the blood volume limit and in certain time upgrade it when the team is together or scattered.
Phase Three
When you are at 55%, you will step into the phase 3, which will share almost the same procedures with those in phase 2, except the release of the Armageddon meteoroid spell. Remember that the spell will pose damages to all members. Therefore, the instances in phase 3 will become frequent while the same DPS is required. The DPS pressure and the healing pressure in the Phase 3 will become the most severe in the whole battle. Therefore, all the significant spells, such as the gallantry, should be set aside for the Phase 3.
The casting time of the gallantry spell in P3
When you have come the phase 3, you can firstly turn on all the acceleration except the healing group. Under the 3 times of centralized arrangements of the battle tactics, all the groups will have the chances to keep the blue dragon accelerating.
When the healers are casting the second shelf, the healing pressure will become fierce. What's more, the blood volume will be safe only all the members are accelerating their healings.
The instances of P3
It will have more active instances than P2, in which the solo-capability will be required more than that in P2. Due to the existence of the Armageddon, you will no longer have the possibility to avoid the damages from the fire flowers wholly.
The healer's acceleration will matter much. I recommend that you can provide the healer with one additional accelerated breath.
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