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Upcoming Warrior Changes 25/9
Author:wowgold1000 Date:9/24/2008 Source:http://www.wowgold1000.com

Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
Bloodthirst (Fury) now restores health based on a % of total health.
Concussion Blow (Protection) now causes damage based on attack power.
Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
Disarm rage cost reduced to 15.
Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
Improved Berserker Rage (Fury) now generates 10/20 rage.
Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
Improved Disciplines (Arms) removed.
Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
Improved Rend (Arms) reduced to 2 ranks for 25/50%.
Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
Improved Shield Wall now increases the damage reduction by an additional 5/10%will now, reduces cooldown by 30/60 seconds.
Improved Slam (Fury) moved to Arms.
Improved Sunder Armor (Protection) renamed Puncture, reduced to 2 ranks for 1/2 rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
Last Stand (Protection) cooldown reduced to 5 minutes.
Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
Precision (Fury) moved to Tier 5.
Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
Shield Block now increases chance to block and amount blocked by 100% for 10 secs, cooldown increased to 60 seconds, rage cost removed.
Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
Slam now suspends the weapon swing timer rather than resetting it.
Taunt cooldown reduced to 8 sec.
Toughness (Protection) moved to tier 3, now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

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