As Akrios says, the Arena in Blizzard go to mature gradually, each of us has a comprehensive understanding towards the Arena. Blizzard firmly take control of everything. I remember that before the war in TR, I translated one of the designers interviewed Blizzard Arena article inside mentioned that certain occupations are too OP the problem, he put on his hands, said: "This problem is unlikely. If indeed there he will certainly be in the next version of the nerf "At that time, the versions of the thieves have apparent death of BUG, then we have seen changes in 2.4.3 for apparent death, this is definitely not merely because the online game during the T6 eggs Knife robber too suppressed, he is taking into account the next line the introduction of S3, before the installments of Rend Armor need a buffer or balance.
As we all know, a minor change in each copy will affect the pattern more or less in the Arena. And the corresponding each combination of tactics, as a professional or top team, most of them are reluctant to tell us the specific to how to fight, and after their opponent had got familiar with their skill or they found a more effective new tactics, they will come up with to share with you, and each team has different players, therefore it is not feasible to copy other player's tactics simply. Long ago we called for the principle of "taking", but this "taking" is also scrupulous.
Natural selection of PVP and PVE. I have received the most feedback problems is the "What is the best talent of thieves." Although there is a talent with the world is a wonderful thing, but I still say: "It depends on the specific situation," an arena team and every team needs raid different natural addition, the followings are some of my advice:
The assassination of dark-step - 20 / 0 / 41
This is the natural arena, the most popular - the standard Shadow step. The only flaw in the outbreak of the injury is insufficient, but the mobility and survivability are greatly enhance, the thieves need for this career field mark, this is the best talent. Feign death and preparations are able to give you a better survivability, so you can choose to raise some PVE with injury; enhance the natural agility and AP means higher sustained injuries.
Battle damage - 41 / 20 / 0
My favorite gift - a battle damage. This is the natural advantages of the high-controlled explosive and powerful set fires, compared with dark step is obvious shortcomings, the mobility capability that is very weak mark, more weak defense capabilities. However, in the competition in Montreal are now dark step of the thieves, thieves damage in the civil war is a disadvantage.
PVE damage in the fighting in the performance. Indeed, it can not compare two-pole fighting sword thief. But I must point out that destruction on the DPS can surpass the war dragger.
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