Tanking in WotLK
I've tried to answer some of these questions in a few other threads, but I'll try and answer how AE tanking will be easier. Keep in mind that I know my version of the data which is often a week or more out of sync with your build.
1) Defensive Stance generates more threat than on Live. Essentially it has Salv built in.
2) Rank 9 Thunder Clap hits for a base 300 damage with a 12% attack power coefficient.
3) Thunder Clap is also heavily buffed by one old and one new talent that many (but not all) tanks will have.
4) Your AP will be higher because tanking gear has a lot of AP and because of the way Strength boosts Block, you're just going to want more.
5) Because you have more AP, you're hitting harder, so you should be rage starved much less in 5-player instances. So you can use Tclap when it's up.
6) Thunder Clap has a 6 sec cooldown, so you don't need to spam it.
7) There is a glyph to increase Tclap's number of targets, and while I expect many tanks will have it, we also don't want to rely too much on glyphs to fix problems with a class. So consider this a very minor component, but I did want to mention it.
When you pull (with your helpful new pulling ability) and then Thunder Clap, you are going to generate so much treat that you're going to have time to position the mobs, Cleave or Sunder them or otherwise get ready for the next big Thunder Clap. This is a big difference from Live, where Thunder Clap often barely keeps you above the threat of the rest of the group and you're begging for enough rage to use it again. (src)
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